![]() ![]() The actual quests you receive are also often situated somewhere in between boring and frustrating, often being a case of “go talk to this other guy now” or “go get/do this for me”, quests that are either standard fetch quests or (at best) a case of having to get rid of a few small monsters that are nearby. Sometimes the transition between these two is very abrupt or even blunt, revealing that the writing isn’t up to the quality of other fantasy RPGs and MMOs like Elder Scrolls Online or The Witcher 3. ![]() There’s the usual pleasantries (or a “leave me alone, I am busy” reply), followed by whatever the active quest assignment for you is. Most characters just stand there, being somewhat awkwardly animated, and have little to say. The main problem with this is that neither the characters nor the quests are very interesting. ![]() There are some excellent cinematics to help set the scene for a tale of grand fantasy, dragons and intrigue in the land of Bersia, but once your feet hit the ground things feel a lot less epic than the videos suggest.Ī lot of the early phases in the game are spent walking from one NPC to the next, as a part of the quests that help push the narrative forward. There’s a bit of a slow trek through mostly formulaic RPG/MMO fare before you get there though, and in terms of pacing and writing this portion certainly leaves something to be desired. We went hands on with the game last month, but hadn’t had a chance to try out the strategy portion yet – which arguably feels like it’s the best part of the game now that we’ve played its campaign. In our preview of the game, we already discussed the new direction that Blueside has taken with Kingdom Under Fire II, combining its classic blend of RPG and strategy with the MMO genre. Gameforge is publishing the EU and US launch of the game, which is available now either through the game’s own website or Steam. After last month’s preview event, we’ve finally been able to spend more time with Blueside’s Kingdom Under Fire II. ![]()
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